As you start picking up agility orbs and knocking out missions the upgrade path for your jumping and traversal really gives you a sense of empowerment as unreachable goals become attainable in a single bound. You start your open-world checkboxing around its perimeter, with this super-weak jump, looking up at these towers cutting way too high into the sky to be reached, even at their base. The futuristic city of Crackdown 3 (I already forget its name lol) is a twisted, towering behemoth, much bigger in scale than any of the games I mentioned before. So if your problem with #3 is how well it lived up to #1, well, I might find out what you're talking about because I enjoyed #3 so much I think I'll add #1 to my to-do list.īut I'll tell you one of the first things I liked about #3 already seemed to stand out from my brief time with #1: its verticality. I know the original Crackdown should be right up my alley but for some reason I just missed it, picked it up free when MS was handing it out a few months ago and drove out of the big nexus and had a few battles. It was crazy, I think I'm up for renewal like in 2022 or something.Īnyway, I do have a taste for open-world navigation games: Assassin's Creed games (up to a point), Spider-Man games, Prototype series, Infamous games, Hulk: Ultimate Destruction, Infamous games, etc. Although I had never played another Crackdown game before I got the third one installed when I signed up for the Game Pass for a while back when they had that deal to convert all your future Gold time for like a buck.
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